Monthly Archives: February 2014

Fields and Terminology of AI

The following is comprised of a collection of on-going research into the options of AI approaches and specific architectures that fit my previous criteria as closely as possible.  Theoretically, any AI architecture or method could be considered here, but that … Continue reading

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Architecture Requirements

The following analysis is performed from a position of practicality and (surprise!) authoring for novice-intermediate users. Consider this an author-centric design, akin to player-centric or user-centric design philosophies of game and HCI design. By “practicality,” I mean attempting to maximize … Continue reading

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Tackling Authoring

While purposefully avoiding framing the problem in terms of a specific architecture, calling upon more sophisticated data structures, and locking down a specific output method (which was why the ‘coding’ and ‘performance visualization’ sections were so slim), I have presented … Continue reading

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Working on Advancement

The paper was finished, submitted, and accepted as a full paper at FDG. WOO! I need to do revisions in a couple of days. But first, I’m working on my advancement introduction! I’ve been struggling with it for the past … Continue reading

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